Towny

Discussion in 'Guides' started by Collin, Mar 5, 2017.

  1. Collin

    Collin Administrator Staff Member Administrator

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    With the launch of Fortcraft 4.0 and the removal of protection stones, I feel a good towny guide is needed that keeps up with the changes to towny. Thanks go to FrostVolkoff for creating the orginal guide. Red commands are mayor/assistant only, blue commands are for anyone.

    STARTING A TOWN
    Before starting a town, there are a few things to consider. You first need a good location for it. Make sure you are at least 3 chunks (48 blocks) away from other towns. I reccomend being much futher away than this so you have room to expand your town as youd like. You also need to make sure you have the money to start and expand the town, and to cover the daily taxes. It is $1000 to start a town, $25 to buy town plots, and $300 a day tax for a single person town. I will cover taxes more further down. Make sure you deposit money into the town bank to cover town fees and taxes. If you dont have enough in the town bank to cover taxes, the town will be disbanded, the buildings stay, but you will have to restart the town and pay the fee to start it again.


    GROWING A TOWN AND ADDING RESIDENTS
    Now that you have a town, you will want to expand it. You will be able to claim 25 town blocks starting out, and that will grow as you add more residents, as will your town taxes. Joining a nation will also increase your plot limit, it is wise to join a nation asap.


    TOWN TAXES/PLOT LIMITS
    As you add residents, your town taxes will increase as will the number of plots your town can claim. Here are the town levels, along with the taxes and town size for each.


    RESIDENT TAXES/PLOT PRICES
    You have the option of earning town money thru taxes or the sale of plots, keep your taxes reasonable, or players will leave. It is also wise to let players know about your town taxes before inviting them to town. The money from these will go into the town bank.

    PERMISSIONS AND TOGGLES
    Permissions are a more in depth topic than I will be explaining fully here, google "towny permissions" for a more in depth guide. I will cover a few of the basics here however. A town assistant can be added that will have some, but not all of the powers of the mayor. All town commands can also be used on plots by residents using /plot in place of /town.


    IN CLOSING
    Hopefully this guide has helped you get started with towny. If there is anything I have missed, or anything you feel should be added to the guide, please let me know here or on the server. Happy mayoring!
     
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